OriginsPE for MCPE
Selection Screen
Once you load up your world with the add-on enabled for the first time, you are greeted with a selection screen where you can pick your Origin and class.
Choose your Origin
This is the first prompt that appears. Use the navigation buttons to cycle through the different available Origins that you can use. Click the “Select” button to pick that Origin.
Each Origin has their own gameplay impact based off of the usual vanilla gameplay. Hover or click on the display as shown below to know the Origin’s gameplay impact.
Choose your Class
This is the second prompt that appears. Use the navigation buttons to cycle through the different available classes that you can apply for. Click the “Select” button to pick that class.
Each class has their own trait levels based off of the usual vanilla gameplay. Hover or click on the display as shown below to know the class’s trait level.
The Origins
Origins dictates the player’s source, it’s essence – it’s Origin! Each Origin possesses unique traits and abilities that the player can utilize in their adventures which makes the game more interesting.
List of Origins
The following lists all available Origins you can use:
1. Human π§
2. Avian πͺΆ
3. Arachnid πΈοΈ
4. Elytrian ποΈ
5. Shulk π‘οΈ
6. Feline πΊ
7. Enderian π£
8. Merling π
9. Blazeborn π₯
10. Phantom π»
11. Fox Spirit π¦
12. Slimecican π©
13. Inchling π
14. Bee π
15. Starborne β
16. Piglin π½
17. Elven π»
18. Voidwalker π
Changing Origins
You can use the Orb of Origins to change your current Origin. Once you do, the orb will be consumed, except if you were a human Origin originally, and then the change will be broadcasted throughout the world in multiplayer.
Right now, the following are ways to obtain the Orb of Origins:
– You can slay the Wither, and it would have 1 in 99 chance of dropping the item; or
– Run the /give @s origins:orb_ of _ origins command.
The Classes
Classes brings additional perks to be used in conjunction with whichever Origin you may have. You can think of them as professions or jobs.
List of Classes
The following lists all available classes you can apply for:
– Nitwit: no additional traits, just keep as is.
– Archer: profound bow skills, allowing them to take targets down from a distance.
– Beastmaster: a friend of the animals, granting tamed animals a permanent buff.
– Blacksmith: excellent crafting skills for making equipment, maximizing efficiency and damage.
– Cleric: experts at brewing, for creating more longer and potent potions.
– Cook: gives cooked food more saturation, and craft stews and soups that may rejuvenate.
– Explorer: travelers who traverse through biomes and terrain that does not deplete it’s hunger easily for sprinting.
– Farmer: utilizes a new custom copper hoe at their best, yielding more per harvest.
– Lumberjack: can instantly take down an entire forest, and sometimes return the favor back to earth by replanting them.
– Merchant: it’s charisma allows villagers to haggle down their prices lower.
– Miner: experienced excavators of the deep, allowing them to effectively mine more resources quicker.
– Rancher: making the most of animals, Ranchers are able to gather many useful resources.
– Rogue: moves within the shadows, sneaking behind it’s targets and dealing damage to them.
– Warrior: the mightiest who favors in combat with great courage as it faces it’s foes with strength scaling over time.
Resigning Class
You can use the Resignation Paper item to change or resign from your class. Once you do, the paper will be used, except if you were a nitwit class originally, and then the change will be broadcasted throughout the world in multiplayer.
Right now, you can only obtain the Resignation Paper by running the following command:
/give @s origins:resignation_paper
Preferences UI
You can also adjust some preferences for the add-on. Hover over an option in-game to learn more.
Changelog (v4.2):
This update resolves issues that were reported on version 4.0:
– Updated format version 1.20.30:
– Relevant commands have been updated to match the format version.
– Item components have been updated to match the format version.
– Fixed [Blacksmith]-upgraded items which cannot be upgraded into netherite. They can now be upgraded as intended.
– Those who are in [Blacksmith] class can now upgrade normal diamond tier items into [Blacksmith] netherite tier items as well.
– Fixed [Blacksmith]-upgraded armors which cannot be trimmed. They can now be trimmed as intended.
– Fixed melon slice having the incorrect texture when it cannot be eaten.
– Resolved all known content log errors.
Name | Version | File |
OriginsPE | 1.20.30 |